Programmer

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Hello. I am a programmer who is interested in making Games, and loves working with Networking. I relish the opportunity to learn new information, and I am always teaching myself new skills.

I am currently fluent in C#, for both Gameplay and Networking, in Unity. I am also learning C++.

Projects

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BORKSPEL

BORKSPEL is a VR, Multiplayer, Physics -based Puzzle Game, about Competitive Furniture Assembly for the Oculus Rift.

My Roles on the Project:

- Network/Gameplay Programmer

- Systems Designer

What I Learned/Did on the Project:

- How to Use and Extend the functionality of two Professional SDKs, Photon and Oculus.

- How to Develop Systems that allowed Physics Objects to Synchronized over the Network.

- How to create Systems, such as the Scoring System, which utilize Server Authority.

- How to Develop Interfaces for Other Programmers to use.

- How to Implement an extendable system and tools for Designers to use.

- Engaged in Solo and Paired Programming to Debug/Bugfix.

- Oversaw code reviews for the entire team.

What I Used on the Project

- C#

- Unity

- Oculus

-Photon

- Perforce

- Pivotal Tracker

-Slack

Mitch Crystal II

Mitch Crystal II is a 2D, Endless Hack and Slash for PC.

My Roles on the Project:

- Project Manager

- Character Artist

What I Learned on the Project:

- How to prioritize tasks, due to limited resources.

- How to make believable 16-bit sprites.

- How to adapt to a change in the Team Member composition.

What I Used on the Project

- Unity

- Excel

- Git

C++ Refresher (In Progress)

What the Code Does

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Purpose of Making Code

- Re-Learning how to use pointers in C++

- Re-Learning the fundamentals of Memory management in C++

- Re-Learn any other Fundamentals of C++

Other Learning Experiences from the Code

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C++ Second Project

(To Be Started)

What the Code Does

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Purpose of Making Code

- Learning more Advanced concepts in C++

Other Learning Experiences from the Code

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C# Mobile Dungeon Crawler (In Progress)

What the Code Does

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Purpose of Making Code

- Learning how to make an App for Mobile Devices

- Learning how to Code interconnected, modifiable, stat-systems

- Reinforce Exposing multiple  elements to the Inspector for Design/Balance use.

- Making a basic modular character controller for mobile devices

-  Learning how to make Save files and store them onto a cloud.

Other Learning Experiences from the Code

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GET IN TOUCH

Vancouver, BC, Canada

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